These models are designed for pasting them into your own VModel or WinOSi scenes. The units are
meters and they come with some view definitions but without light-sources. So if you want to render
the model files directly with WinOSi, you have to place some lights first.
VModel can be used to export these models to VRML, so they can be imported in other 3D-packages such
as 3DSMAX for example. Note that only polygonal meshes (like the 'Table' or the 'Kodak box') or simple
quadrics without clippings or texture coordinates, can be represented in VRML. The filleted edges of
the 'Carpet' or the 'Trafo1' model will be lost when saving as VRML.